The Umety system was designed from the
very beginning to attend to the needs of
all students (and teachers!), in a
meaningful, practical, and feasible way.
Umety’s world-leading immersive content
library is voiced (for those with vision
and/or reading difficulties), textual
(for those with auditory issues), in
3DoF (3 degrees of freedom) for those
with mobility concerns, and uses only 1
controller
...
for those with
fine-motor skills limitations.
Content is available through a web
platform and native application on
VR devices. The platform offers
learning opportunities for students
and provides teachers, parents, and
administrators with actionable
analytics.
The Umety system was designed from the
very beginning to attend to the needs of
all students (and teachers!), in a
meaningful, practical, and
...
feasible way.
Umety’s world-leading immersive
content library is voiced (for those
with vision and/or reading
difficulties), textual (for those
with auditory issues), in 3 DoF (3
degrees of freedom) for those with
mobility concerns, and uses only 1
controller for those with fine-motor
skills limitations. Content is
available through a web platform and
native application on VR devices.
The platform offers learning
opportunities for students and
provides teachers, parents, and
administrators with actionable
analytics.
Umety's VR solution for education
Umety's VR solution for education
VR provides students with special needs
the opportunity to enhance their
knowledge, skills, and attitudes in
unprecedented ways that would have been
otherwise unattainable. VR can
effectively cater to the diverse needs
and
...
learning styles of
students with disabilities, thereby
accommodating their often distinct
and personalized learning
experiences. VR affords a truly
personal experience through a web
platform and native applications on
VR devices.
VR provides students with special needs
the opportunity to enhance their
knowledge, skills, and attitudes in
unprecedented ways that would have been
otherwise unattainable. VR can
...
effectively cater
to the diverse needs and learning
styles of students with
disabilities, thereby accommodating
their often distinct and
personalized learning experiences.
VR affords a truly personal
experience through a web platform
and native applications on VR
devices.
An inclusive and engaging learning experience for all students
We know a distraction-free experience for students with
attention deficit challenges is essential. The immersive
environment of a VR experience encourages sustained
attention and a deeper
...
level of focus.The virtual solution
provides individuals with ADHD high levels of
stimulation and immediate learning opportunities
that make them feel more comfortable and less
anxious. Learning with VR increases motivation,
eases interaction, develops cognitive skills,
enhances short-term memory, and makes lessons more
enjoyable.
- Active learning – better outcomes
- Distraction & judgment-free learning
- Formative assessment in every module
- Standards aligned
- Robust data analytics
- Easy to use for teachers and students
- Affordable, scalable, easy to deploy
How does it work?
A 3DoF headset is quite possibly the
only choice for a special needs student.
This device has one controller, which
essentially means there is a requirement
for manipulation of only the index
finger and thumb on one hand. For many
of the modules, only the index finger
needs to be used to trigger events to
happen (select, drag/drop, move a
slider, etc.). For those
...
with the ability to
articulate the index finger only,
the controller can be strapped to
the user’s hand. Another option
would be to use a joystick
controller attached to a wheelchair.
With the joystick, one would be able
to "walk" through an environment
(where applicable). Two buttons on
the base of the joystick would allow
for all other interactions.
A 3DoF headset is quite possibly the
only choice for a special needs student.
This device has one controller, which
essentially means there is a requirement
for manipulation of
...
only the index
finger and thumb on one hand. For
many of the modules, only the index
finger needs to be used to trigger
events to happen (select, drag/drop,
move a slider, etc.). For those with
the ability to articulate the index
finger only, the controller can be
strapped to the user’s hand. Another
option would be to use a joystick
controller attached to a wheelchair.
With the joystick, one would be able
to "walk" through an environment
(where applicable). Two buttons on
the base of the joystick would allow
for all other interactions.
How does it work?
Benefits of a 3DoF VR device for special-education students
Consider the transformative power of
"walking" through virtual environments
instead of simply teleporting to
different locations, as often happens in
6 degrees
...
of freedom (6DoF)
experiences. We encountered a man
with severe mobility issues during
our visit to the UK who expressed a
desire to try VR. Setting up our Taj
Mahal module, similar to Google
Expeditions but with the added
ability to move within the
environment, he exclaimed with joy,
"I can walk!" This unique technology
grants individuals a sense of
presence and newfound abilities.
While the accompanying image is just
a concept, it highlights the
potential for incorporating such
options into our modules. Unlike
6DoF devices, which lack the
capacity for walking, our 3DoF
solution opens up diverse
possibilities and preserves the
ability to explore immersive
environments like the Taj
Mahal.
Consider the transformative power of
"walking" through virtual environments
instead of simply teleporting to
different locations, as often happens in
6 degrees of freedom (6DoF) experiences.
We encountered a man with severe
mobility issues during our visit to the
UK who expressed a desire to try VR.
Setting up our Taj Mahal module, similar
to Google Expeditions but with the added
ability to move within the environment,
he exclaimed
...
with joy, "I can
walk!" This unique technology grants
individuals a sense of presence and
newfound abilities. While the
accompanying image is just a
concept, it highlights the potential
for incorporating such options into
our modules. Unlike 6DoF devices,
which lack the capacity for walking,
our 3DoF solution opens up diverse
possibilities and preserves the
ability to explore immersive
environments like the Taj
Mahal.
Featured
Umety has been featured on the Assembling Inclusion podcast (Episode 21) by Dr. Katie Nieves Licwinko (https://anchor.fm/assemblinginclusion). In this episode, we discuss ways that virtual reality can play a role in education, and can be a wonderful tool for inclusion, when done right.
Featured
Testimonials
Diana Lang
Assistive Technology Lead, Halton District School Board